OFFICIAL ELITE FIVE

FLAG FOOTBALL LEAGUE RULEBOOK

LEAGUE OVERVIEW:

  • YOUTH LEAGUE

    • AGES 10-14 | GRADES 5-8TH

    • 5 ON 5 FLAG LEAGUE.

  • EACH TEAM IS ALLOWED A MINIMUM 5 PLAYERS AND MAXIMUM 10 PLAYERS.

  • EACH TEAM MUST HAVE 5 PLAYERS ON THE FIELD.

  • HIGH SCHOOL LEAGUE

    • AGES 15-18 | GRADES 9-12TH

    • 7 ON 7 FLAG LEAGUE

  • EACH TEAM IS ALLOWED A MINIMUM 7 PLAYERS AND MAXIMUM 14 PLAYERS.

  • EACH TEAM MUST HAVE 7 PLAYERS ON THE FIELD.

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GENERAL RULE OVERVIEW:

  • NO CONTACT ALLOWED (EX: TACKLING, BLOCKING, STIFF ARMS, SCREENING, PUSHING)

  • PLAYERS MUST PULL ONE OR BOTH FLAGS TO BE CONSIDERED A “TACKLE”.

  • PLAYERS MUST TUCK IN GAME JERSEYS. FLAGS MUST BE WORN OVER JERSEYS AND BE ACCESSIBLE.

  • EACH GAME IS 41 MIN IN DURATION.

  • THE CLOCK WILL STOP AT HALF TIME AND THE FINAL MINUTE.

  • HALF TIME IS 1 MINUTE IN DURATION.

  • IN THE FINAL MINUTE, THE CLOCK WILL BE STOPPED AT EACH DEAD BALL.

  • THE REFEREE WILL PERFORM A COIN TOSS BETWEEN 2 CAPTAINS BEFORE THE GAME.

  • THE BALL WILL BE PLACED ON THE 40 YARD LINE GOIN INTO THE END ZONE.

  • THE REFEREE WILL BE THE SPOT OF THE BALL.

  • EACH TEAM RECEIVES (1) 30 SECOND TIME OUT PER HALF.

  • ONE ADDITIONAL 30 SECOND TIME OUT PER OVERTIME.

  • THE QUARTERBACK WILL SNAP THEIR OWN BALL. (EX: KEEP BALL IN HAND).

  • THE QUARTERBACK HAS 5 SECONDS TO RELEASE THE FOOTBALL.

  • THE QUARTERBACK IS NOT ALLOWED TO RUN.

  • THERE ARE NO RUNS/HANDOFFS ALLOWED.

  • DEFENSE CAN ONLY RUSH THE QUARTERBACK ONCE PER DRIVE.

  • INTERCEPTIONS ARE RETURNABLE (ANY GIVEN SITUATION).

  • THE BALL IS RULED DEAD WHEN A FLAG IS PULLED, THE BALL HITS THE GROUND, THE BALL CARRIER STEPS OUT OF BOUNDS, OR BALL CARRIER’S BODY TOUCHES THE GROUND (EX: NOT INCLUDING HANDS AND FEET).

  • OFFENSE WILL BEGIN WITH THE BALL PLACED ON THE 40 YARD LINE.

  • OFFENSE WILL RECEIVE 4 DOWNS TO GET A FIRST DOWN.

  • FIRST DOWNS ARE MADE BY CROSSING THE 25 YARD LINE.

  • OFFENSE WILL RECEIVE 3 DOWNS TO SCORE AFTER PASSING THE FIRST DOWN LINE.

  • TURNOVER WILL RESULT IN REPLACEMENT AT THE 40 YARD LINE.

  • ALL MINOR PENALTIES RESULT IN A 5 YARD LOSS.

  • ALL MAJOR PENALTIES RESULT IN A 15 YARD LOSS AND/OR EJECTION (JUDGEMENT MADE BY REFEREE).

  • TOUCHDOWNS ARE 6 POINTS.

  • ALL TEAMS MUST GO FOR 2 POINT CONVERSIONS.

  • 2 POINT CONVERSIONS WILL BE PLACED AT THE 15 YARD LINE.

  • OVERTIME WILL BEGIN WITH A COIN TOSS.

    • OFFENSE WILL BEGIN AT THE 25 YARD LINE AND HAVE 3 DOWNS TO SCORE.

    • BOTH TEAMS WILL BE GIVEN A CHANCE TO SCORE.

    • BOTH TEAMS MUST GO FOR 2 POINT CONVERSION AT THE 15 YARD LINE.

  • DOUBLE OVERTIME WILL BEGIN WITH A COIN TOSS.

    • OFFENSE WILL BEGIN AT THE 15 YARD LINE AND HAVE 1 DOWN TO SCORE.

    • BOTH TEAMS WILL BE GIVEN A CHANCE TO SCORE.

    • THERE WILL BE NO 2 POINT CONVERSION IN DOUBLE OT.

  • TRIPLE OVERTIME WILL BEGIN WITH A COIN TOSS.

    • OFFENSE WILL BEGIN AT THE 5 YARD LINE AND HAVE 1 DOWN TO SCORE.

    • BOTH TEAMS WILL BE GIVEN A CHANCE TO SCORE.

    • THERE WILL BE NO 2 POINT CONVERSION IN TRIPLE OT.

  • IF IN ANY SITUATION, BOTH TEAMS SCORE IN TRIPLE OVERTIME, THE RFEREE CAN DECIDE TO REDO THE TRIPLE OVERTIME MATCHUP OR MARK THE GAME AS A TIE.